![]() Table of Contents for Volume #23: Chapter 1- Intro, Chapter 2- Thruster Ring Panels Alpha Brush, Chapter 3- Engine Compartment Detail (Part One), Chapter 4- Engine Compartment Detail (Part Two), Chapter 5- Engine Compartment Detail (Part Three), Chapter 6- Top Fin and Engine Compartment Detail, Chapter 7- Thrusters Detail, Chapter 8- Soldier Door Detail, Chapter 9- Thruster Rotator Detail, Chapter 10- Smart Material Set-Up (Input Map Creation), Chapter 11- Cockpit Glass, Chapter 12- Guns (Metal and Rust) Smart Materials, Chapter 13- Extra Paint Detail, Chapter 14- Adding Stenciled Symbols to Engine Compartment, Chapter 15- Export Textures from 3D Coat, Chapter 16- Importing and Setting-Up Textures in Lightwave. ![]() *Note: This tutorial is Part 2 to "3D Coat 4.7- Sci-Fi Detailing I- Normal Map Sculpting". New!! Sci-Fi Alpha Brush Collection- Volume #3 & Sci-Fi Dropship Model and Textures. *Bonus: Includes 100 Free Sci-Fi Alpha Brushes. Topics: Input Normal Map Creation, Creating Automated Input Maps, Selecting Smart Materials, Editing Smart Materials, Creating Modified Smart Materials, Baking & Exporting PBR Materials, Export Presets, Importing Textures into Lightwave. more so if the brushes are similar.ģ.3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes In this twenty-third video volume of 24 volumes 3D Instructor Adam Gibson demonstrates how to use 3D Coat's powerful PBR Materials and Alpha Brushes to bring realistic detail to a Sci-Fi Dropship. The Rotation option nicely avoids that "static pattern", so changing this to never play the same alpha twice in a row ( i mean successively.) will make it look even better. The random function doesn't check what number in the sequence has been used so it can play the same brush repeatedly. ![]() Sequence brush doesn't seem to work in sculpt mode ( bug or not a feature?)Ģ. I think there's some caveats here though:ġ. if there are more features that is "hidden" it would make sense to highlight these in the manual aswell. If you Shift-select 2 or more brushes, 3DCoat will sequence these in random. Maybe create a new label in the Online manual under "Paint" ( or for all that benefit from it) and name it something like:ġ. Now, i rarely have to go into the manual to look something up but in this case, even after you telling about it i could not find it there, so this definitely should be highlighted. I can have a vivid imagination at times but knowing how "dumb" many apps are, "Hey., try this, then go buy a lottery ticket for figuring this out" The sequence though: Convoluted function 101? lol. Thanks Carlosan, Yeah, rotate Alpha along brush stroke is obvious as it's in your face all the time, same goes for the static rotate, which to me seems less useful. Having to edit these strips for Marmoset 4 is a little timeconsuming so i think it would be more flexible to have separate "image slots" instead to load 1 single Alpha image into, but have up to 8 slots, prehaps formed as a list, and if only 1 slot is occupied the brush is treated like a normal brush in 3DC, but loading the list with more Alpha images, 3DC would sequence through these 1 after another, either having a static sequence that runs from 1 -> X or have a setting that randomly chooses one of these images each new step. In conjunction with the sequence / rotating feature it has all the other "ordinary" paint features as opactiy, hardness, jitter, contrast e.t.c This feature in Marmoset 4 makes it easy to creates a nice random effect Marmoset 4 has support for up to 8 ( as per the version i own.) When painting, marmoset cycles through each stamp, in 3DC this is simlar to the "Spacing" setting. Marmoset 4 uses a set of equally sized images saved as png ( or any other alpha preserving format) in a regular paint program as a strip Having a sequence brush that exist in Marmoset 4 would be nice, either to use when sculpting on Alpha / stamps or as brush when painting in Paint room. Thanks Elemeno, didn't know this already existed in Paint room, edited the topicĮDIT 2: After a little more investigation as it didn't make sense it was available in Paint room but i couldn't find it in Sculpt room, found it under the tickbox "jitter", would be almost self explanatory if it wasn't hidden there, but put under "Modifiers".
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